ftl pike beam vs hull beam. We make choices like this everyday, they are part of us. ftl pike beam vs hull beam

 
 We make choices like this everyday, they are part of usftl pike beam vs hull beam  This event can occur only once per sector

Beams don't miss and can hit multiple rooms, though Hull & Pike need all Shields dropped before they can do damage. Some weapons are simply better than others (typical example is burst laser 2 vs 1). Glaive does 12 damage, Hull Beam does 9 -- that means just 1 damage needed in phase 2 from the Flak, and it's guaranteed with piloting down. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. The flak artillery that comes on the ship as an extra system can tear through any amount of shields and the beams tear shit up. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Combat I and. The only beam I ever saw ended up being a pike, which can do 3-5 damage per hit on most ships. That said, after some reconsideration I have to agree, pike beam is not on the same level as the other weapons, so I'd bump it down to "Good" tier (can't edit OP anymore) Also, I think I mixed up the ranking of hull laser 1 & 2 by accident. The difference between the Heavy and the Hull's recharge time can be the difference between the enemy's Pike beams or other similar weapons getting to fire. The Halberd and Hull, and Glaive can almost always hit 4 rooms, but can sometimes hit 5, and sometimes 3. Mac or PC. R. I forgot about beams working on the zoltan shield actually. Though I admit that the fire beam damaging systems is a benefit and makes it more useful even if you haven't built your loadout to specifically kill enemy crew. We make choices like this everyday, they are part of us. Laser Charge (S) Laser charger (S) is a really flexible weapon that impresses me a lot. The Hull beam does double damage on systemless rooms, so it can either punch out systems or do bulk damage. Dual glaive is awesome because you can destroy the first two phases in a single volley, but you can do really well with any combo of beams. FTL faster than light is a rogue like game where you pilot a ship on its way to rejoin your main fleet. The Pike Beam is a fairly standard weapon. Last edited by Antorius; May 22, 2016 @ 12:05pm #1. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. It was a dumb micro mistake on my part. If you let go, you'll have to click on the beam again in order to re-locate it. Rebel attacking refueling outpost. And if it's a free drone. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. Human boarders in plasma storm. This looks like a Pike Beam. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. Its benefits come in that it's a 3 power, 1 slot option that will reliably strip shields and let most other weapons in the game hit freely, and that it has good sync timing with weapons like halberd/pike beams and other slot-limited options like heavy laser 2. Mac or PC. I feel like the Pike's line of fire is so long I end up wasting a lot of it. 1 damage to a few random systems just isn't enough. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Buying it will do nothing. Honestly I've developed a whole new appreciation for the hull beam as of late - almost never talked about, but it's like a pike beam+ and it's drawbacks (beam length, beam speed) rarely make a difference in a practical sense. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. All rights reserved. Enemy ships become more powerful with each new sector, but each type of ship is limited in the systems, weapons, drones, and crew it can have. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. or if the ship has high shields and system repar drones. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. Also, teleport some people into the middle-right weapons station first, because it's the one that shoots missiles that penetrate shields. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Hacking pairs very well with beams too. 2 power weapon. FTL: Faster Than Light. Hull+pike Will kill the flagship in two volleys, a high upgrade over hull alone (that will take 3). For 0 damage, I would have been running the anti drone at that point. All player ships start with piloting, engines, oxygen, and weapons control. The Pike Beam and the Mini Beam from the vanilla game remain untouched, the only change to the Halberd Beam is the image when it hits the enemy ship,. They are still very useful and can be deadly in the right hands. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Oh ye gods, glaive beam. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. The second and more significant reason is that enemy ships can target all 5 shots of a BL3 separately. This build would allow me to jump into combat, use the burst lasers to take out the shield system followed by a X of pike beams on the major systems. I or II; A lot of. The problem with the Mk. Refugee distress (Zoltan) Refugee ship with communications down. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Virtually identical. I just wasn't able to strike back very hard without the Pike Beam. instead of slicing the hull with beams: I've a thing for FTL high scores. And as a result the weapons falls into an uncanny valley where you want to use it at systems and hull rooms at the same time. These ships come in a variety of layouts, and can be equipped with various systems and subsystems, weapons, drones, and augmentations. "An unexplained technology creates this nearly impenetrable shield. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. The only exception to this is The Osprey, with its Artillery. Hull Beam: Beam: A: Similar damage to Halberd but only for systemless rooms which lowers effectiveness against some enemy types: Pike Beam: Beam: A: A staple beam weapon option with huge length to hit many rooms: Small Bomb: Bomb: A: Your basic common and reliable bomb option that is effective against all enemy types: Breach Bomb II: Bomb: A Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total annihilation next Missiles Leto , because it is weak Artemis , it is the standard Hermes , just because it needs 3 energy Hull Missile , because It is realy a bit better. U. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). 3 power weapon. If you ever come across a BL3 when you only have 2 shield bubbles, you are potentially looking at 2-3. Flak works super-well because it knocks all the shields out at once. View Mobile SiteObviously fire beam is useful for causing havocs. Also pike beam was better for cheeky swipes. Lasers are the bread and butter of the Faster Than Light universe, they are the most common weapons and usually the backbone of any weapons system. For the tables of all weapons, see Weapons (tables). Hull beams can replace halberd beam if need be, but are overall weaker in all aspect. Business, Economics, and Finance. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. Scans show a remote settlement being blockaded by a pirate ship. The Pike. Caught off-guard, your remaining crew fall back as the other scientists fight their way onto the ship. If you get the better weapons (without the Advanced edition that would be mostly Burst Laser 2 and Halberd Beam, but stuff like ion bomb, hull beam, pike beam, small bomb are all very nice as well) that'll make your work easier. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Rebel attacking refueling outpost. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. New posts New threadmarks Search forums. Rebel attacking Federation loyalists. Press your finger on a room and hold. This random event occurs in: Civilian Sector The Long-Ranged Scanners will detect ship presence. WHILE SUPPORTED. Beam drone I also needs a longer beam duration so that it is more likely to hit two rooms once in awhile. MEDIUM TIER: Flak I, Fire Bomb, BLI, Glaive Beam, Vulcan, Charge weaponry (excluding Swarm), Chain Laser, BLIII, Heavy Laser II, Hull Laser II. . Rebel fight (Crystal) Refuel station. So, I'd lean towards pike, but they're both. 3 power for 3. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. The Long-Ranged Scanners will detect no ship presence. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Pegasus Missiles / Swarm Missiles. Combat 2: 0. Hull Beam does double Hull damage versus systemless rooms. (at least)Level 5 engines. . Auto-ship attacking civilian. I feel like the Pike's line of fire is so long I end up wasting a lot of it. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. For extended information on oxygen, specifics about its loss due to breaches and equalizing between rooms, oxygen data. Burst Laser I. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. It's certainly more reliable than the luck required to build a full non-consumable based weapons system from scratch. Ship 2 - The Blackbird This ship was a modification of the previous ship as to allow non-Lanius beings to pilot the ship. g. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. The Pike Beam is, of all beam weapons, the fastest-moving, so much so that even though it also has the longest beam length it still completes its sweep well before any other beam weapon does. 5 seconds after the fight begins, a mysterious force will re-enable your systems to their original power. FTL on Steam: came from my stream on July 20th, 2021. Plus going into the Flagship fight I thought. Date. Axes or swords. Beam drone II really needs a two damage beam and maybe a doubled duration of fire then it might actually be worth something. 0s. Shotgun or rifle. Beams are, as the name suggests, highly focused beams of energy, designed to deal massive damage to the hull and systems of a ship, or kill the crew. Hull Beam: Hull beam is used to give a good amount of damage due to which it becomes a useful weapon. By then you hopefully will have stumbled upon one of the many OP new weapons and overclock some zoltans and youre all set. Hull Beam: Beam: A: Similar damage to Halberd but only for systemless rooms which lowers effectiveness against some enemy types: Pike Beam: Beam: A: A staple beam weapon option with huge length to hit many rooms: Small Bomb: Bomb: A: Your basic common and reliable bomb option that is effective against all enemy types:. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. Generally hull might be a bit better - but not by much! I tried a run where I modded Zoltan B to start with hull beam instead of pike. However it cost 15 more scrap in store. It meshes better with other cooldown times like the BL2's 12 seconds, or Flak 1's 10 seconds. Sludge: Sludge is a 6. Axes or swords. Zoltan B Ship Full Pike Beam. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Contrast this…A. Catch me live every weekday from 1. Stealth when initial salvo comes through, wait till shield drops, breach weapons, pike beam 3-4 rooms including weapons and med bay. Flak 2 is very situational, usually best paired with a chunky beam, like halberd or even glaive. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. 4 Twinge • 8 yr. 14 / power) Interestingly Combat 1 actually has slightly higher DPS; Beam 1 can hit multiple rooms, but is slower every shot and thus lower DPS when it doesn't hit multiple rooms. The best by itself is the Chain Vulcan and the best combination of weapons for me is Flak 1 and 2 and Burst Laser 2 and 3 which will. Hull Missile is far from the worst, my vote goes for the Anti-Bio beam which is only good for smaller ships and really weak compared to the Fire Beam. Also, if you played with some of these ships, it's also apparent that the prices don't really reflect the difficulty in playing them. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). They need the target's shields to be completely down, but will kill most races in 2 hits and have enough range to hit 2 or more enemies most of the time. Lasers do not require any resources to fire, only the required power supplied to the system. Obviously, the Cruiser coming in as the cheapest is due to the Artillery Beam I couldn't put a price tag on. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. " 3 power and 12 movement speed; 1 damage/ 2 damage to systemless rooms and 10% breach chance over 20px trail. The first time is shorter than the pike beam's stock 16s due to weapons officer. The Pike should be able to hit 5 rooms, can hit 6 on some ships, and 7 in a few exceptional cases. 1. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Unless "Buzzard" is the official name for the Federation Bomber it is based on, I think you should change it. 23 votes, 15 comments. These collisions can be accidental or planned (example). This allows you to keep three systems ioned forever, making it great for disabling a Breach without spending precious enemy hull points whilst boarding. Edit. Crypto Pike Beam - this and hull beam are very similar and they both have situations where they are better. For extended and detailed information on fires, their spreading and extinguishing, see fires data (see also fires data 2). Mac or PC. Chain Ion / Ion Blast II. III burst is that it actually has a lower power-laser ration than the Mk. Axes or swords. pro-hull beams, heals 1(??) for every room hit, the limit is the enemy ship's max health Reply. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Forums. I'm wondering how to make these work. Filler Events. I debated about it for a long time, but spreading out 5 damage across multiple rooms never seemed as good to me as doing 4 damage to the room of my choosing. 57 (0. Don't use ammo, either. Reply . Our setup was: *Dual Lasers *Hull Laser I *Leto *Hacking *Artillery…Hull Beam "Powerful drone that repeatedly attacks with a small hull beam and deals double damage if it hits systemless rooms. Mac or PC. That said. . The Defense drone MKIIs sound like flak cannons when they fire. The best strategy is to just unlock Rock B. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. That 14 second cooldown is powerful. Rebel defector. Burst Laser 2 is obviously better, but you have to use what you can find. Systems are equipment that provides your ship with capabilities; they need reactor power to function. General []. Artillery Beam. Hull: 20; Reactor: 32; Crew: The remaining crew from the previous stage (Minus the one in the Beam room if left alive). Zoltan A: 868. This page contains categories of events which have hazards and risks for a player's ship, crew, and resources. And regards to the shop you had, I would probably choose fire beam. Oh, sure, it causes 4 hull missiles but you need ammo for that. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. 25 lasers per power required, as opposed to 1. There is already a Buzzard-class frigate in the Kadur Remnant mod. Pike Beam Whatever it can do, other beams do better. Now the basic beam weapon (whatever it's called). com On phase 1, the pike can hit six rooms and the hull beam can hit at least four empty rooms (possibly a fifth, I forget) for at least 14 damage. The quest was itself a store - where I sold the hull laser to buy a Flak instead! Got a Rock crew from a clone bay event, nice. But puts you at a disadvantage against drones, and lanius. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Find a ship with a defense drone and fire your missiles together to dodge the drone and break drone control, then piloting, then hammer drone control until it's destroyed. Business, Economics, and Finance. They generally did the same damage but hull beam often did 1 more. Axes or swords. Being able to run 5 beams was. 3 power for 3 shots vs 3 power for 2 shots? No argument here, Hull Laser 2 rules. glaive. The Pike beam hits 4 minimum, but can hit up to 7 in ideal circumstances. II (1. A modification which focuses on rebalancing FTL weapons. Fire Beam / Fire Bomb. Juli 2013 um 19:18 Ursprünglich geschrieben von Pave Low: Halberd beam will cut through one shield. ago. 2 Ion Blast and 2 mini beams would likely be one of the most energy-efficient ways to destroy a ship. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. I'd say 5 is average. Burst Laser MK I is better than Hull Laser I, so it wouldn't make too much sense to put them in same tier. Advanced FTL navigation can help in the final sector because you can go to a repair station and back in just 2-3 jumps. Had a lot of fun recently with hacking + hull beam + fire beam. It has a fast charge time, requires only 2 energy and does 1 damage. Plus going into the Flagship fight I thought. Mac or PC. I find myself winning far more often than before though. . I forgot about beams working on the zoltan shield actually. For the cost of 1 extra power, you get 1 more damage per room, or you can penetrate 1 layer of shields, both of which are awesome. Mantis attacking Crystal. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. For example, an Engi ship will never have offensive drones. It doesn't have to go inside by much, so you can often squeeze an extra room in if you are careful. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. 2 power weapon. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. Zoltan Shields are also called Zoltan Super Shields, Zoltan Energy Shield or just Super Shields. But as soon as you get a real targetable beam or any other set of workable weapons, I find the artillery often stays powered off for the rest of the game. The Pike Beam's description says Glaive Beam instead of Pike Beam. For the tables of all weapons, see Weapons (tables). Hacking pairs very well with beams too. Both are equally good. Hull laser 2 creates a mini breachfest. Pike's slightly longer and the beam striking time is faster. Axes or swords. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. They can be bought at stores or rewarded from events. Each system occupies one room. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. I'm wondering how to make these work. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. Heavy lazor 1 Ion blast 2 good- Flack 2, Fire Beam, Pike Beam, Hull Beam, Heavy lazor 2, Glaive Beam, Small bomb, Chain Vulcan. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. This is the root of why FTL is such a good game. FTL: Faster. Flak Artillery. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Does 1 Normal damage per room hit. Axes or swords. Rock armoured transport. I had a Kestrel Run with a Pike Beam, a Burst Laser II, a Chain Laser, and Heavy Ion (probably should have kept the Artemis or Stun Bomb instead so a hit to weapons didn't screw me over, but. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. For example, if we're comparing two BL2's to other setups, Ion Bomb + Pike/Hull Beam takes down 4 shields instantly, after which the beam will do 4-5 damage while hitting up. 71K subscribers in the ftlgame community. With 2 pike beams for example you can do 8-10 damage on the majority of ships and hit loads of key systems in the process. #3. You can get 6 hits on the Boss out of a Pike beam, which can make it pretty devastating. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. The ship hastily messages you, "Stay out of this, or you'll be next!. Still a useful weapon. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. bam13302 • 7 yr. Bombs are the only weapons that can be fired at your own ship. Beam drone I also needs a longer beam duration so that it is more likely to hit two rooms once in awhile. Beams and ASB shots do not collide with anything. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. yeah dual lasers are awesome, if you could actually get them in game they would be. Plus going into the Flagship fight I thought. These are the Random Events that unlock the ships ' layout A and corresponding ship quest achievements. Open new ticket Watched. Honestly, I prefer the Hull Beam more than the Pike Beam. It gives either 1 shot after every 6 seconds or 2 shots after every 12 seconds. I fired on it with that 3 shot laser and the defense drone kept shooting my first laser as if it were a missle. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). ] 'Earspoon' Beam: 0: 3: 15: 80: 5: 2: 22: 40%: 20%: 0%: 130:. homiej420 • 2 yr. Alternatively, any three ion weapons, or two if at least one is high-quality (Ion Bomb, Ion Blast II or Chain Ion), can act as a shield breaker, although an ion build relies more heavily on a finisher (Halberd Beam is great, Pike Beam and Hull Beam are acceptable). Do note that. Measured charge times for Pike Beam with 0,1,2 and 3 automated re-loaders were, respectively, 14. Hull Beams do not pierce shields. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. ; The Flagship's Zoltan Shield has 12 health points. 5 to 7 foot slimy lifeform that takes the shape of a hulking man. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. No, the best thing to go with beams are lasers and flak. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. R. Of course if you're in a position to use the Fire beam any beam weapon like the pike beam would be useable plus the dame is instant to systems and hullHull Laser II; Pike Beam; Halberd Beam; Hull Beam; Heavy Crystal I; Breach Bomb II; Small Bomb; Charge Laser II; FTL B Tier List (2023) The B Tier is for weapons that are not as powerful as the others but can still be useful in certain situations. If the AI was smart you'd not leave the fight with first enemy with double laser/ion plus hull beam alive. Otherwise I will probably take a pike beam or hull beam to pair with laser weapons. Pike can't do this because 1-1=0. The Defense drone MKIIs sound like flak cannons when they fire. Axes or swords. This random event occurs in: Abandoned Sector at a distress beacon. . My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Heavy Ion and and Chain Ion are also pretty bad. There is already a Buzzard-class frigate in the Kadur Remnant mod. I'm just imagining how awesome hacking + 4 pike beams would be. For sure they do. "If you lose at FTL it is your own fault, there re players who have hundr. Small Bomb can be found or purchased, and ignores defense drones, but doesn't do hull damage. View Mobile SiteSo some weapons loadouts need hacking to work. Stackable. 5/6 Weapon power. Axes or swords. Log in Register. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. "You asked for it!" They pull away from. Pike Beam Whatever it can do, other beams do better. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Rock B: 908. This build would allow me to jump into combat, use the burst lasers to take out the shield system followed by a X of pike beams on the major systems. L. Glaive Beam "One of the most powerful weapons of war ever created, known to take out some ships in a single blast. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. No, the best thing to go with beams are lasers and flak. Anti bio and fire beam are a bit more situational since they don't deal hull dammage. The name derives from the belief that various ritualistic acts will lead to a bestowing of material wealth ("cargo"). I feel like the Pike's line of fire is so long I end up wasting a lot of it. Hull damage risk: only some event's paths or options can result in hull damage. Also pike beam was better for cheeky swipes. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Doesn't take as much power or as long to charge as the Glaive. Currently rocking max cloak, Ion 2, Pike Beam, and breach 2, shields at 3 bars, teleporter, and stealth weapons mod. In our case, S is the best characters with D being the worst, and A, B, and C filling the. - Hull beam A worse Pike beam. I forgot about beams working on the zoltan shield actually. BEAM_HULL Title Hull Beam Short title Hull Beam Description This beam is most powerful when targeting large, empty sections of hull. 25 lasers per power required, as opposed to 1. Glaive is 3-2=1, or 3-1=2. Only one ship starts without doors (Rock B), and only one starts without a. This. Hull beam is a bit slower, which can be a problem when using lasers to knock down the shield, and pike's length is pretty good against some of the ships, including the flagship. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams.